From the wira perspective

The book "We were space invaders" Does the story of video games be paid out of the point of view of two fans

After the amooker of Erfurt, computer game-bashing is up in the course again. "media-" and "Youth experts" of all the couleur, whose most important property seems that they do not be under 40 and have never been played by the computer, explaining in newspaper and television of the adult world, how dangerous the gambling at the calculator for the offspring. Raw! Dulling! Increased violence! Reduced compassion!

All people representing such views is the reading of "We were space invaders" The two media scientists and authors Mathias Mertens and Tobias Meibner urgently focused on: The book is the best proof of that that years of computer games consumption people by no means makes the dull couchpotatos or to the verbodent Schlager: "We were space invaders" is a funny and fleet written book full of smarter insights. Again and again the authors expire into the WEE perspective. From the point of view of real fans, they sing in a style that was allowed to light Game-laity, a praise song on the computer games, and their enthusiasm is contagious over long stretches of the book.

The story of the video game is paid with the stations known from a series of English-speaking publications: "Tennis for Two", "Odysee", "Spacewar!", The Basic Ataris. Thereafter, they will not keep up with technical details and console types, but are dedicated to a number of more or less known games that contributed to the development and expansion of the genre: "Breakout", "Space Invaders", "Pac-man", "Donkey Kong", "Pitstop", "Tetris", "SIM City", "Dome", "Myst", "Tomb Raider". These short chapters of some media scientific considerations are interrupted on basic aspects of gaming. While the analyzes of the games in light tone often convey surprisingly deep insights, these texts are sometimes unchanged flat. Here were the authors in the way of the English author Steve Pool in his book "Trigger Happy" Playing games, an example can take.

"We are the Space Invaders" and Konrad Lischka’s almost simultaneous playground Computers are probably the first German-speaking books since "PAC Man CO" by Georg Sessen and Christian Rost from 1982, which computer players do not consider primarily as a youth dazzulam and guidance to violence, but try to make a history and asthetics of Games Dingfest. After in the USA for years books like "Joystick nation" from J. C. Hertz or the opulent photoband Supercade from Van Burnham on this subject appears is now obviously the first generation, which was socialized in this country with games, came to age in which one starts to canonize and history one’s own youth.

Mertens and Meibner as well as Lischka, however, rely heavily on the research of US authors, and reflect many of the myths and anecdotes ranging around certain games and who have been moving from fan-mouth for years to fan ears for years become: the pizza, which is supposedly to have influenced the form of PAC one, the 100-yen stucco, which had to be demonstrated in Japan, because they are so fast in the "Space Invaders"-Vending machines disappeared the Kiffenden Hippies, which – as the legend wants – should have associated with Atari consoles – the more often one of these stories, the stronger doubts come from whether all this is really true. After all, Mertens / Meibner also reports to some of these myths, or play some of the classics even – for example, the famous story of the first pong vending machine, which was played so often in his debut night in a California pub so that the munzes after a few hours the machine clogged. The pong inventor Nolan Bushnell has even paid even even even though it has been refuted by the literature.

Mathias Mertens; Tobias O. Meibner: We were Space Invaders – stories of computer games, Eichborn, EUR 17.90

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